Thursday, November 29, 2007
The Nintendo DS version of Geometry Wars: Galaxies shipped yesterday. I picked up mine at GameStop along with Petz Wild Animals: Dolphinz (for Samantha). I don’t know if the dolphins game is any good, but Galaxies is incredible.
Some quick thoughts:
It uses the same control scheme that my homebrew game, Extreme Onslaught [...]
Tuesday, September 4, 2007
OK, OK, OK. You can stop asking for a version of Extreme Onslaught that works on Slot 1 DS Flash Cards. Here it is!! Thanks for testing it Kris!
Saturday, September 30, 2006
The old video is terrible. Here’s the new one!
Read more about Extreme Onslaught here and here.
Wednesday, September 27, 2006
This question comes up from time to time - How do you get started writing Nintendo DS Homebrew. Here’s a very brief intro:
Daily news:
DrunkenCoders
Dev-Scene
DC-Emu
Dev Platforms
DevKitPro or PALib (which is based on DevKitPro).
The DSDev / GBADev forum is a good place to start learning about the two.
PALib has a lot of great documentation and has a [...]
Sunday, September 17, 2006
I’ve been working on this game for months, but it hasn’t changed substantially in a week, so I think this is the time to release it and gather feedback.
Enjoy! http://www.extremeonslaught.com/
Saturday, September 9, 2006
I’ve been working on a homebrew game for the Nintendo DS. Before starting the game, I spent some time with libnds and PALib (which is built on top of libnds) before deciding which API to write to. I chose PALib because I knew I could get the game working sooner. I also knew that I’d [...]
If you know one thing about me, I bet it’s that I love WarioWare Twisted for the GBA! That was the first game that really showed me how powerful motion sensing can be in a gaming experience. Today, I heard a rumor that a motion sensing expansion pack will be available for the DS this [...]
I played No Place to Hide for about an hour today. It has a title screen, 10 well designed mini games and online leaderboards for each game. Though the mini games all have a similar theme (stay alive as long as possible by keeping the hero away from the enemies), they each have [...]
My browser order from Play-Asia arrived today.
The video reviews from Joshua Zimmerman are accurate. I don’t have much to add, so watch his videos for a more complete look. Here are my thoughts:
Pros:
The browser renders as well as you would expect if you have done any browsing on a modern PDA or really modern phone.
Non-Issues:
The [...]
I’m very excited about dotStream, so these reviews are encouraging.
bit Generations: Dotstream (GBA, Nintendo): 9 / 6 / 7 / 8 - (30/40)
bit Generations: Dialhex (GBA, Nintendo): 7 / 6 / 8 / 6 - (27/40)
bit Generations: Boundish (GBA, Nintendo): 7 / 5 / 7 / 7 - (26/40)
Source: Cubed3
Nintendo is launching a new series of non-traditional games for the Gameboy Advance soon. [Update: Minisites for each game.]
Here’s what I know:
The first series launches in Japan on July 13. The second series launches a week later. No information on a US release date.
The series used to be called Digitylish. [...]
Friday, February 17, 2006
This is huge news! I saw all the links marked “Web Browser for the DS”, but I didn’t notice that Opera is building it! YES! LionMarine suggests that it might also require a gba cartridge for a RAM upgrade.
Thursday, February 16, 2006
Tomorrow, I’ll have Full Auto for the XBox 360 and that’s going to be incredible. I’ve been playing the demo several times a week and I’m really looking forward to the full game, especially multiplayer.
Still, Revolution is what I’m really craving. The DS really showed me that Nintendo can take technology that’s been around for [...]
I just can’t imagine that Nintendo would be stupid enough to release this in the same year as Revolution. A new handheld would be great, especially with all the features of the DS in half the weight/thickness, but such a device would definitely mean fewer Revolution sales.
Unless the DS has some tie-in to the [...]
Tuesday, November 1, 2005
Stephen Stair is almost done with his Homebrew Wifi project for the Nintendo DS.
Field of work
Completion Level
Receiving data:
100%
Transmitting data:
100%
Interrupts/Data Queuing:
100%
arm7/arm9 communication structure:
100%
802.11b implementation (arm7):
100%
API for other wireless functions (arm9):
100%
IP selection code (dhcp/static/etc):
100%
Writing my own TCP stack:
90%
Test application (basic irc client):
30%
Additional Testing:
50%
Ad-Hoc Mode:
30%
Documentation:
100% (verified!)