Geometry Wars: Galaxies (DS)

The Nintendo DS version of Geometry Wars: Galaxies shipped yesterday. I picked up mine at GameStop along with Petz Wild Animals: Dolphinz (for Samantha). I don’t know if the dolphins game is any good, but Galaxies is incredible.

Some quick thoughts:

  • It uses the same control scheme that my homebrew game, Extreme Onslaught uses, but they’ve made it much more intuitive by using aiming graphics in the top screen.
  • The full Geometry Wars: Retro Evolved game (the XBox 360 Live Arcade version) is included. That was a nice surprise and a wonderful fallback if you decide you don’t like the Galaxies game.
  • Galaxies is fun, with a lot of variations on the normal Geometry Wars rules.
  • The drones (independent ships that fly next to you and have their own weapons and powers) really add to the variety and are a blast, especially for an RType/Gradius fan like myself.
  • To unlock new drones, planets and solar systems, you need to collect geoms (enemy wreckage) during normal gameplay. I don’t like that aspect of Everyday Shooter, so I was surprised that I actually enjoy doing so in Galaxies.
  • I’m looking forward to trying the multi-player game types.

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