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	<title>Comments on: Write Games for the XBox 360, without a publisher!</title>
	<atom:link href="http://blog.tokash.org/2006/08/14/write-games-for-the-xbox-360-without-a-publisher/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.tokash.org/2006/08/14/write-games-for-the-xbox-360-without-a-publisher/</link>
	<description>Gadgets, Games, Hacks, Code</description>
	<pubDate>Fri, 09 Jan 2009 00:54:28 +0000</pubDate>
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		<title>By: Jeff</title>
		<link>http://blog.tokash.org/2006/08/14/write-games-for-the-xbox-360-without-a-publisher/#comment-677</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 14 Aug 2006 21:06:09 +0000</pubDate>
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		<description>What do you think the chances are of an exploit through this, or free content undercutting the paid XBL Arcade service?</description>
		<content:encoded><![CDATA[<p>What do you think the chances are of an exploit through this, or free content undercutting the paid XBL Arcade service?</p>
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		<title>By: Matt Franklin</title>
		<link>http://blog.tokash.org/2006/08/14/write-games-for-the-xbox-360-without-a-publisher/#comment-676</link>
		<dc:creator>Matt Franklin</dc:creator>
		<pubDate>Mon, 14 Aug 2006 19:38:03 +0000</pubDate>
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		<description>This is definitely cool, but I'm still trying to figure out how cool.



First, it's all managed C#.  I understand their concern about the ability to distribute non-approved content to other XBox360 users, so requiring people to write to a safe target makes a lot of sense.  There's no networking right now (they say they may add it), and I'd imagine there are a number of other restrictions for security reasons.



Next, distribution is source-based right now: you have to distribute the source, and other people have to build it.  You can't just send your friend a binary over XBL.



Furthermore, I haven't seen any discussion of a payment system once they remove the distribution restrictions.  Established indies want to get paid. :)



I'm very encouraged to see MS announce this program.  Assuming it continues to get a good level of support from them, I see a lot of these hurdles going away.  A friendly distribution system seems at odds with their tightly-controlled once-a-week XBLA approach, however, so let's hope the forces of good prevail in that conflict!</description>
		<content:encoded><![CDATA[<p>This is definitely cool, but I&#8217;m still trying to figure out how cool.</p>
<p>First, it&#8217;s all managed C#.  I understand their concern about the ability to distribute non-approved content to other XBox360 users, so requiring people to write to a safe target makes a lot of sense.  There&#8217;s no networking right now (they say they may add it), and I&#8217;d imagine there are a number of other restrictions for security reasons.</p>
<p>Next, distribution is source-based right now: you have to distribute the source, and other people have to build it.  You can&#8217;t just send your friend a binary over XBL.</p>
<p>Furthermore, I haven&#8217;t seen any discussion of a payment system once they remove the distribution restrictions.  Established indies want to get paid.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m very encouraged to see MS announce this program.  Assuming it continues to get a good level of support from them, I see a lot of these hurdles going away.  A friendly distribution system seems at odds with their tightly-controlled once-a-week XBLA approach, however, so let&#8217;s hope the forces of good prevail in that conflict!</p>
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