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	<title>John Tokash &#187; 2005 &#187; September &#187; 24</title>
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	<link>http://blog.tokash.org</link>
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	<pubDate>Sun, 04 Jan 2009 10:48:39 +0000</pubDate>
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		<title>John Tokash &#187; 2005 &#187; September &#187; 24</title>
		<link>http://blog.tokash.org</link>
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		<title></title>
		<link>http://blog.tokash.org/2005/09/24/250/</link>
		<comments>http://blog.tokash.org/2005/09/24/250/#comments</comments>
		<pubDate>Sun, 25 Sep 2005 06:34:48 +0000</pubDate>
		<dc:creator>jtokash</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.tokash.org/blog/?p=250</guid>
		<description><![CDATA[Updated my powered faceplate post.
       ]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://blog.ronin64.com/archive/2005/09/gameboy_micro_f.php">Updated my powered faceplate post.</a></p>
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		<title>Japanese Gameboy Micro Faceplate (Concepts?)</title>
		<link>http://blog.tokash.org/2005/09/24/japanese-gameboy-micro-faceplate-concepts/</link>
		<comments>http://blog.tokash.org/2005/09/24/japanese-gameboy-micro-faceplate-concepts/#comments</comments>
		<pubDate>Sat, 24 Sep 2005 12:16:42 +0000</pubDate>
		<dc:creator>jtokash</dc:creator>
		
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.tokash.org/blog/?p=249</guid>
		<description><![CDATA[Nintendo Japan has a flash app that shows 160 faceplates for the micro.  Judging from the lack of a finished feeling to most of them, I&#8217;m assuming these are concept art or contest entries.
This one is a neat idea - imagine getting a custom-drawn, signed faceplate from your favorite artist!

More here.
    [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Nintendo Japan has a flash app that shows 160 faceplates for the micro.  Judging from the lack of a finished feeling to most of them, I&#8217;m assuming these are concept art or contest entries.</p>
<p>This one is a neat idea - imagine getting a custom-drawn, signed faceplate from your favorite artist!<br />
<img alt="microface.jpg" src="http://media.tokash.org/oldblog/micro/microface.jpg" width="300" height="177" /></p>
<p>More <a href="http://www.nintendo.co.jp/mario20th/20th_special/vol3/index.html">here</a>.</p>
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			<media:title type="html">jtokash</media:title>
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		<title>Nintendo DS Homebrew WIFI Progress</title>
		<link>http://blog.tokash.org/2005/09/24/nintendo-ds-homebrew-wifi-progress-2/</link>
		<comments>http://blog.tokash.org/2005/09/24/nintendo-ds-homebrew-wifi-progress-2/#comments</comments>
		<pubDate>Sat, 24 Sep 2005 12:12:50 +0000</pubDate>
		<dc:creator>jtokash</dc:creator>
		
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.tokash.org/blog/?p=248</guid>
		<description><![CDATA[Stephen Stair say&#8217;s it&#8217;s smooth sailing from here on out on his WIFI project.  We&#8217;re all rooting for you, man!


Field of work
Completion Level


Receiving data:
100%


Transmitting data:
85%


Interrupts/Data Queuing:
95%


arm7/arm9 communication structure:
100%


802.11b implementation (arm7):
85%


TCP/IP [integrating lwIP] (arm9):
20%


API for other wireless functions (arm9):
90%


       ]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://akkit.org/dswifi/">Stephen Stair</a> say&#8217;s it&#8217;s smooth sailing from here on out on his WIFI project.  We&#8217;re all rooting for you, man!</p>
<table border="0" cellspacing="1" cellpadding="3">
<tr>
<td><u>Field of work</u></td>
<td><u>Completion Level</u></td>
</tr>
<tr>
<td>Receiving data:</td>
<td bgcolor="#80ff80">100%</td>
</tr>
<tr>
<td>Transmitting data:</td>
<td bgcolor="#B0ff80">85%</td>
</tr>
<tr>
<td>Interrupts/Data Queuing:</td>
<td bgcolor="#88ff80">95%</td>
</tr>
<tr>
<td>arm7/arm9 communication structure:</td>
<td bgcolor="#80ff80">100%</td>
</tr>
<tr>
<td>802.11b implementation (arm7):</td>
<td bgcolor="#CFFF80">85%</td>
</tr>
<tr>
<td>TCP/IP [integrating lwIP] (arm9):</td>
<td bgcolor="#FFD080">20%</td>
</tr>
<tr>
<td>API for other wireless functions (arm9):</td>
<td bgcolor="#90FF80">90%</td>
</tr>
</table>
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			<media:title type="html">jtokash</media:title>
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		<title>Twelve Games I Love</title>
		<link>http://blog.tokash.org/2005/09/24/twelve-games-i-love/</link>
		<comments>http://blog.tokash.org/2005/09/24/twelve-games-i-love/#comments</comments>
		<pubDate>Sat, 24 Sep 2005 11:39:49 +0000</pubDate>
		<dc:creator>jtokash</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.tokash.org/blog/?p=247</guid>
		<description><![CDATA[Starfox - I spent many 90 minute sessions in college beating the crap out of this game.  I loved finishing it over and over.
WarioWare Twisted - Genius.  It combines the fast paced, yet rewarding minigame-after-minigame-after-minigame approach of the original with a perfect-fit, knock-your-socks-off technology.
Beyond Good and Evil - This is definitely the first [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Starfox</strong> - I spent many 90 minute sessions in college beating the crap out of this game.  I loved finishing it over and over.<br />
<strong>WarioWare Twisted</strong> - Genius.  It combines the fast paced, yet rewarding minigame-after-minigame-after-minigame approach of the original with a perfect-fit, knock-your-socks-off technology.<br />
<strong>Beyond Good and Evil</strong> - This is definitely the first action/adventure game I played that had me enthralled from start to finish.  The new Prince of Persia series probably did that better, but BGE doesn&#8217;t take itself as seriously and, because of that, the characters and scenes stick in my head much more clearly.<br />
<strong>Zak McKracken and the Alien MindBenders</strong> - This game really opened my eyes to how humor can find a home in really solid, challenging games.<br />
<strong>Paradroid</strong> - As a kid, I played the heck out of this game on my C64.  As an adult, I read the <a href="http://www.zzap64.co.uk/zzap3/para_birth01.html">excellent dev diary of its construction by Andrew Braybrook</a>.  It&#8217;s a great game with an excellent use of the one button C64 controller and even a killer mini-game that&#8217;s a mix of strategy and reflexes.  I&#8217;ve often called Paradroid the spiritual ancestor of Grand Theft Auto.  I mean that in a good way.<br />
<strong>Yar&#8217;s Revenge</strong> - This, Joust and Combat stick out as my favorites on the Atari consoles.  Yar&#8217;s had deep gameplay, with limited graphics.  I still play it today.  (And now it&#8217;s available for the GBA, too!!!)<br />
<strong>Psychonauts</strong> - Just killer.  Again, humor in a challenging, solid game.  And the authors managed to mix up the action with lots of little differences here and there while maintaining a cohesive experience.  I could single out several of the levels in this game as favorite games on their own!  The Milkman Conspiracy, Lungfishopolis, and the one with the Bull are just excellent.<br />
<strong>Nintendogs</strong> - This and Harvest Moon(Friends of Mineral Town) are the only two video games my daughter plays - she loves them!<br />
<strong>Joust</strong> - Joust was my first multiplayer experience (other than pong).  Damn fine game.<br />
<strong>Spiderman 2</strong> - I get butterflies in my stomach when swinging through the city as Spidey.  I&#8217;m serious - I can FEEL the movement and it makes me queezy.  I never made it through to the end because I LOVE swinging around.  They say Ultimate Spiderman is more of this goodness.  Let&#8217;s hope so!<br />
<strong>Lumines</strong> - This game has single-handedly brought me VERY close to buying a PSP about a dozen times.  Luckily, my coworkers have it and I can get my fix that way.  Also, there is an <a href="http://pinocchio.jk0.org/lu/">excellent homebrew version for the GBA</a>.<br />
<strong>Tempest</strong> - I was never very good at this game, but it&#8217;s the only game I could imagine buying an arcade version of for my home.  I just may do that sometime.</p>
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